When do we draw the line between â€œearly adoptionâ€� and, uh, â€œregular adoptionâ€�? With virtual reality, maybe itâ€™s right now. Years of sluggish sales had me convinced that virtual reality might disappear with nary a whimper, but then the hardware got better, the games got better, and suddenly people are talking about VR again. And hey, being essentially trapped in your house for weeks on end doesnâ€™t hurt.
The hardware landscape has gotten a lot more confusing since the first-gen Oculus Rift and HTC Vive debuted in 2016. We have â€œtetheredâ€� and â€œuntetheredâ€� headsets, different resolutions, different lensesâ€”and what the hell is â€œMRâ€� anyway?